Megaman Battle Network 5

Megaman Battle Network 5 Rating: 9,6/10 2315 reviews

Mega Man Battle Network 5 Team Colonel/Team ProtoManAlso known as: Rockman EXE 5 Team of Colonel/Team of Blues (JP)Developer:Publisher:Platform:Released in JP: December 9, 2004Released in US: June 21, 2005Released in EU: June 10, 2005This game has.This game has.This game has.This game has.Mega Man Battle Network 5 is the fifth game in the Battle Network series. Like before, it is available in 2 versions. This game also uses new overworld, battle and sound engines. The two versions would later be combined in the DS version. Contents.Build DateEven though the build times are only 2 minutes apart, the initial release of Team Colonel in Japan was more than 2 months after the initial Japanese release of Team ProtoMan. Also, the English versions seemingly have two different dates for some reason.RegionVersionROM AddressTextJPProtoMan03DE6014E6F0REXE5TOB 20041104 JPNov 14 2004 21:37:23JPColonel03DE6414E7D8REXE5TOK 20041104 JPNov 14 2004 21:39:33USProtoMan03DF7C14EB88REXE5TOB 20041006 USApr 7 2005 10:29:59USColonel03DF8014EC70REXE5TOK 20041006 USApr 7 2005 10:40:02EUProtoMan03DF7C14EB88REXE5TOB 20041006 PLApr 7 2005 10:48:18EUColonel03DF8014EC70REXE5TOK 20041006 PLApr 7 2005 10:53:59Unused Sprites Unused Playable Character Sprites.

The strength Team Navis you play as have unused sprites. TomahawkMan and NapalmMan both have crouching 'defeated' frames presumably used when you defeat them in their respective levels.

However, the game just has them stand there when you do defeat them and the frames go unused. This was not fixed in the NDS version. There is also an unused sprite of SearchMan blocking.

List of characters that debuted in Mega Man Battle Network 5: Team Colonel and Team ProtoMan. Here is the main character sheet. A rather mysterious man that has a connection with Wily, at least in the games. Virtual time machine simulator. He forms a team with Lan and several others in the fifth game to liberate the internet from.

This sprite is also out of place since normally an unused sprite from one version's Navi shows up in the opposite version's. Since the ProtoMan version was made first, this sprite could be from a removed scenario no longer present in any of the releases. The revision theory doesn't match up with keeping both strength Navis' unused sprites. New to the game was this charging animation used in Chaos Unisons. Back up; for some odd reason, the regular charge animation managed to still keep the palettes for the three stages of charging last used in the first game. This unused sprite shows the charge animation for Chaos Unisons in a mid-charge.

The ball is actually larger than the first level and smaller than the third level charge. It also has an orange color similar to the regular charge's mid-charge. This sprite either exists for some unknown program setup or because having a three-level charge for Chaos Unison was considered at one point, but was later scrapped. Magnetman has a couple of unused palettes.

Keep in mind that Magnetman has the most palettes out of all the characters. During battle, Magnetman can create a blue-colored duplicate for his special attack.

The first color is his blue duplicate colored to match his DS (Dark Soul) version. The second is the regular blue duplicate lightened up to be used as a movement color (since Magnetman lightens up during his moving animation). However, probably due to programming reasons, all versions of Magnetman use the regular blue color duplicate in his one attack. The sprite simply appears and disappears, leaving the light-blue one unused. Chaos Unison TutorialChanging the battle type through a hack, there exists a Chaos Unison tutorial in the game. It looks largely incomplete and has Colonel explaining the tutorial regardless of the game version.

The tutorial is also in Japanese in all versions of the game. In the retail versions of the game, Chaos Unison is explained through an anonymous email in SciLab. In order for this tutorial to make sense, the game must have had a scenario where Colonel somehow has knowledge of this and meets the player in any version in order to explain it. This is possibly the remains of an early storyline to the game.

In the, the booklet claims that it is possible to play locally using the GBA Wireless Adapter. It even shows a selection screen not found during normal gameplay. The game does have support for the Wireless Adapter since it is used to play Crossover Battle with Boktai 2. The client and host screens exist in all versions and can be accessed using a menu hack. All menus are in Japanese regardless of region. It is unknown whether a wireless battle or any game mode can be executed at all since the menus don't function properly. The name select screen must also appear in the menu after the wireless screen but no evidence has been found to support this.

Megaman Battle Network 5

Once a name is registered, it can't be edited. The selection screen is also not referenced in the US version, though it exists, and the client and host screens load properly. There is no known way to trigger the selection screen in the Japanese version or any version of the game. It is possible that this feature was removed due to complications with the external hardware the game accepted or the fact that the NDS port was already on its way which would support wireless play natively. Unused ItemNew game, new engine. This game introduced a new name in the item list under SubChips. There is an item called 'Sub Chip Set' and has a description that says something like '1 of every Sub Chip'.

Hacking the item in a shop and buying it gives you one of every SubChip. It is unknown why this item pack never made it in the game.

Programming, time, or practical pricing may have been an issue. The item continues in where it is also unused.Debug TextLike the previous game, this game has a list of debug commands that when read by the game's script system, causes the described effect. Thankfully, this is the final Battle Network title screen change for Europe. It was not done for the DS port.The seriesNES.Game Boy.DOS.SNES.GenesisGame GearArcade.PlayStation.Sega SaturnGameCubePlayStation PortableWiiWare.Windows.Nintendo 3DSNintendo SwitchMega Man XSNES.

Game Boy Color.PlayStation. PlayStation 2. WindowsPlayStation PortableMega Man LegendsPlayStation.Nintendo 64Mega Man 64 Mega Man Battle Network/Star ForceGame Boy Advance.GameCubeWonderSwan (Color)Nintendo DS.Mega Man Zero/ZXGame Boy Advance.Nintendo DS.OtheriOS/Android.