They Are Billions Guide

They Are Billions Guide Rating: 5,5/10 9284 reviews

The first Infected Swarm mission - your goal is simply to survive. The mission is to the south of the Crossroads. We recommend playing it first since this mission is the easiest out of all the Infested Swarm missions. This chapter contains a walkthrough and tips for this rather difficult type of missions.

They Are Billions gives you a single, brutal task: survive. That’s much easier said than done when you’re starting out, so we’re here with plenty of tips about how to make use of the first few days in your colony, as well as what to do when the zombies start knocking. Start scouting early. They Are Billions - Hero / Tactical Campaign Missions Guide Written by Tactical Goldfish / Jun 24, 2019 So you completed a mission objective in a the tactical (hero) mission, but you're missing 30 empire points.

How to unlock and goals

How to start: unlocked after completing The Crossroads mission

Mission objective:

  1. Destroy all infected.
  2. Survive all the hordes.

The mission

Placing Soldiers around and moving them depending on the situation is the key to success.
  1. In an Infected Swarm, your goal is to eliminate all enemies on the map and prevent them from destroying or infecting the building placed in the center of the map (Outpost).
  2. You don't start with any base - instead, you start the mission with a pool of Empire Points (the same ones you get during the missions). Spend them on new units or simple fortifications. You do this in the same way as when you are building in other modes. If you make a mistake during the deployment section, you can remove a unit without any consequences - provided that the mission hasn't started yet.
  3. You have to kill 1,000 infected. However, you will only face the slow types.
  4. The easiest way is to place Soldiers around the building, dividing them between the four directions - North, South, East, and West. Most enemies won't even get closer to them. Once the units are deployed, click start.
  5. Remember to react to the current situation - if any of the sides can't handle the enemies, move a few Soldiers from the other side.
  6. If one of the Soldiers received too much damage, order that unit to retreat and regenerate health.

Tips

If you want, you can use a Rangers to distract some of the enemies.
  1. You should start this mission by having at least 1,000 Empire Points - you can get them by completing all the missions described in this guide that precede this one.
  2. Also, you can make the battle easier by training a few Rangers at the beginning. Send them to different points on the map and use to distract some of the enemies, increasing their route to your building and helping the defenders greatly.
  3. Don't waste resources on fortifications - it is better to use them for training units.

Subreddit for They Are Billions, a real time strategy game by Numantian Games.Feel free to post news, blog posts, discussions, suggestions, and game strategies.Rules.English language only, follow the and search before posting.Only They Are Billions related content, no low effort posts.Piracy and cheats (trainers, dev mode) are not allowed and will be removed.No game giveaways, baiting, trading or begging/requesting a copy of the game.Limit self-promotion - refer to Reddit's 10% Guideline.No NSFW content.Download links must be in the text/comment section with at least a brief description. Downloads of same content limited one post per month.Links to purchase the game are allowed, as long as they are official outlets (not shady key sellers) and the link is not an affiliate/partner link.Quick Links.TAB's Guide Collection. First of all i want to say this: We are all different, what i say below might sound hard or crazy at times.Remember to use the pause function often, It's there for a reason.Having a full understanding of what the different commands a unit has makes a big difference.Never use the stop command, this stops your units inplace, and stops any potential attack they are doing.Instead use Hold, this stops them in place and readies their weapon.Be careful of using the attack move button, it can fail and you send your units walking into their deaths. Using it correctly is preferable but harder, you need to A+fullclick without moving your mouseInstead use patrol for convenience and hectic situations, it functions the same way in that they will attack towards the destination (Just make sure to give them new orders once they have reached their target)The first map is all about narrow passages, this is likely because they want to teach us the importance of Bottlenecks or Chokepoints, basicly narrow entrances to a larger area.Days 1-18Once you start the game you will be presented with something like this. Feel free to pause instantly to make maximum use of your time.Optimally you should place down food production and houses immediately, but I wouldn't be worried if you wait.What's important right when you begin is to get your bearings, find out where you can easily defend (Bottlenecks/Choke points)Once you feel satisfied or have pushed the limits far enough, retreat with your archers to whatever chokes you feel suitable, tell them to patrol the area so that their range covers the entire gap.

(Blue)Consider possible threats/areas that are too crowded/dangerous, aswell as a area for your soldier to clear. (RED)Consider where walls should be going up in the future, should you not have found a better spot by then.

I would disagree about always using the the 'patrol' function over the 'attack' function. Patrol often ends up making your units way more spread out and vulnerable, and I had more die when I used to use patrol only before I switched to attack move, especially with my Snipers.I also think it's a general consensus that you should build one food building while you're scouting the first few hours.Finally, I dislike clearing with the soldier early, as it will sometimes result in a cascade of Zs I'm unable to deal with. I'll usually have him be a 'bodyguard' for my rangers as they're clearing, or patrolling a small area for any stray Zs.Other than that I agree with pretty much everything, but like you said, it all comes down to different playstyles.My simple rule of thumb that's finally got me to the end of map 1 is: Max Tents to Food limit, Max Food to Energy Limit. Buildresources/defenses as necessary. Hey this is pretty nifty! Cool to see more members contributing to the community. I hope offering my two cents is okay:, if you'd like to take a look.

I noticed you set your patrols pretty wide, which can lead to issues with sneaks jumping in.The south-western blue patrol line, for instance, you can actually just park a ranger on the bottom of the grass area on that line and she'll cover everything she needs to cover, no need to move her around where she may actually end up missing something (or aggroing a little late which may cause a small group of walkers to reach her). Even if that southern patch of forest has a sneak-hole, zombies won't path through it because it's a longer route to the CC. They'll path around it to the northern side (as long as they didn't spawn IN the sneak hole, at least, a quick check can confirm and clear them out, then you don't have to worry about it anymore), right into your ranger!You can tighten up the north-western ranger's patrol as well, to a 2-3 tile line in the center. She probably doesn't need to patrol at all but it doesn't hurt. Actually I just realized nothing will come around that northern forest to her side at all, they'll path on the eastern side to get to the CC, you can just park her in front of the hole/choke there. Likewise the other units can tighten their own patrols (and even patrol further out) to cover the same (or even more) distance without sacrificing defensible positions.

No need to patrol them to the walls.It sounds nitpicky, but tightening patrols can actually save your base and your need for 'oh shit!' I see a lot of on-stream games lost due to ineffective patrols in the early game. Sometimes on god maps where one sneaky boi ruins the entire run.Also, when starting, I usually drop my first food source immediately before sending a scout out, then when it finishes I can build my tents for my first mayor instantly. Should finish before day 1. My Order of Operations in the first minute or so of the game:.Pause, build Hunter's Cottage/Fisherman's Cottage.Unpause, send out scout(s), I usually send all 4 rangers together, than when I find a choke or the wall of infected, I leave one to patrol that area, and continue on until I have a defensible position around my base (use soldier to cover whatever you need after all 4 rangers have finished.When the food Cottage finishes (31s, so half a day), build as many tents as I can.

Reap Mayor rewards.Then proceed on with your general OoO (weird abbreviation haha).Saves you a day's worth of time, and gets a small economy rolling a bit faster. By day 70 you obviously won't really see a difference, but you may see a difference for that first wave on day 10/12. Particularly where you're first starting out and are making 'macro' mistakes.

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