Terra Cresta Arcade Game

Terra Cresta Arcade Game Rating: 5,5/10 3436 reviews

You are playing Terra Cresta from the Coin Op Arcade games on play retro games where you can play for.

In-game screenshotThe player begins the game with a small spaceship armed with a single laser cannon. After successfully completing the first four waves of alien attacks, the player must attempt to dock his ship with the next 'stage' of the ship. This second stage has two lasers in addition to the original one. Each docked stage is one of the player's 'lives.' After successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship which also has two more lasers (giving the player 5 lasers in total). The trade-off for this is that the entire ship is a much larger target.

Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with.After completing the first eight waves the player's ship reverts to the first stage and the process is repeated. If any of the player's three ships are lost along the way, the docking sequence occurs only after the first four waves have been completed. Play ends when all three of the player's ship-stages are destroyed.Reception ReceptionReview scoresPublicationScore90%9/102/3Moon Cresta was a success for Nichibutsu. It helped propel them into the video game business, and is one of their most successful arcade games. Commented on the game's visuals for being bright and colorful, and its gameplay for being captivating.

Game Machine felt the same way, recognizing it as a sure-hit for arcades because of its gameplay and mechanics.The ZX Spectrum version in particular was met with average reviews. Said that the gameplay was close to the arcade original, but felt that it was beginning to show its age.

Had a similar response, and commented that the only reason to even play it was to win a contest held by Incentive. They said that the game was a good conversion of the original, but the gameplay itself was dated and not as fun as other games for the system. Magazine was a lot more positive towards the game, awarding it a 'Crash Smash' award; they applauded it for its simplistic gameplay, accurate portrayal of the arcade game, and its overall addictiveness, saying: 'At a time when the emphasis tends to be on complicated arcade/adventures or third generation platform games, I think it’s brave of Incentive to release an old fashioned shoot em up like this, and I’m thankful that they have. In 1998, said that while Moon Cresta had several unique ideas, particularly the ship docking mechanic 'slick' controls, and its fast-paced action, it was ultimately hampered by its high difficulty level. They said that the tough gameplay would put off a lot of players, saying: 'Slick controls, distinctive graphics and almost-musical sound effects add up to a memorable package, but one which was too tough for some casual gamers to master.' By contrast in 2007, greatly praised the game for its addictive nature, creativity, and overall challenge that helped set the standard for games to follow. They said: 'I still, to this very day, admire Moon Cresta for being an adrenalin-fuelled, no nonsense shmup that epitomises the simplistic gaming challenges of early arcade games.

Left, right and fire was all it took to take a young impressionable teenager from a world where potting the black was the challenge of the day.' In a 2016 retrospective review, Hardcore Gaming 101 labeled Moon Cresta as being an influential and well-regarded shooter from the era. They greatly praised the game's key differences from games like and, such as the ship docking mechanic. Hardcore Gaming 101 felt mixed towards the Super Famicom and PlayStation conversions, disliking both version's modifications to the enemy speed and other characteristics in the game, which they said might put off fans of the original. Felt the same way about the arcade original, saying that Moon Cresta had several differences that made it stand out from Galaxian and Galaga, and that it was an entertaining and important game in its own right. They praised the game's large layer of strategy and scoring, alongside the ship docking mechanic.

Retro Gamer concluded their review by writing: 'By predating Galaga 's multiple ship mechanic and introducing a range of diverse enemies, Moon Cresta is rightfully regarded as a key stage in the development of arcade shooters. Legacy Moon Cresta spawned a long series of sequels, spin-offs and alterations for dozens of other platforms. The first of these was Eagle, produced by North American game distributor, which changes most of the visuals and adds a new eagle-shaped enemy. Followed it with Super Moon Cresta, a modification kit that allows the enemies to fire back at the level and changes some of the text. Nichibutsu itself created Moon Quasar, a spin-off that gives the second ship more firepower and a brief 'refueling' segment, where the player must dock their vessel into a mothership towards the center of the screen.A true sequel to Moon Cresta was released in 1985, titled.

It features radically different gameplay from its predecessors, being a vertical-scrolling game where players must collect different ship pieces that each provide a new weapon, which can also be separated to use a secondary weapon. Another spin-off game, was released in 1986 that was similar to Terra Cresta, only the player controls a giant instead of a starship. In 1987, Nichibutsu released Terra Force, which adds horizontal-scrolling segments alongside the vertical-scrolling ones from Terra Cresta. A direct sequel to Terra Cresta, titled Terra Cresta II: Mandler no Gyakushu, was released in 1992 for the in Japan, adding new stage designs, additional bosses, and more weapons and power-ups to use.

A 3D follow-up, was released in 1997 for the Sega Saturn, being one of Nichibutu's final games; it serves as a 3D update to Terra Cresta, with new stages and weapon types. 19 September 1980.

Retrieved 29 February 2020. ^ Green, Earl (1998). Archived from on 16 November 2014. Retrieved 29 February 2020. ^ (14).

Archived from on 12 July 2019. Retrieved 29 February 2020. ^ Wilkins, Chris (26 October 2007). Gamer Network.

Cresta

Archived from on 9 October 2019. Retrieved 29 February 2020. ^ 'Spectrum Software Scene'.

Sinclair User (38): 28. May 1985. ^ 'Joystick Jury'. Your Spectrum (14): 43. May 1985. ^ Ragan, Jess (9 July 2016). Hardcore Gaming 101.

Archived from on 21 November 2019. Retrieved 29 February 2020.

United Kingdom:. Archived from on 2 February 2019. Retrieved 29 February 2020. (PDF) (in Japanese). Amusement Press, Inc. Game Machine. 15 July 1980.

Archived from (PDF) on 20 June 2019. Retrieved 29 February 2020. ^ Mason, Graeme (30 November 2018). 'The Definitive Moon Cresta' (175).

United Kingdom:. Pp. 38–43. Ragan, Jess (9 July 2016). Hardcore Gaming 101. Archived from on 21 November 2019. Retrieved 29 February 2020.

The International Arcade Museum. Archived from on 25 March 2019. United Kingdom. January 1988.

Progressing to the highest difficulty for a quest group will unlock a cutscene.Let's take the assassinate quest group for example:Assassinate unit commander Assassinate Official Assassinate officer Assassinate Regional Lord Assassinate RulerThis will give you the 'Expert Assassin' event.Another one is the Guard quest group:Guard traders Guard Merchants Guard Vault or Guard Armory Defend Peasants Defend City Rescue CityThis will give you 'Ultimate Mercenary' event8t88 commentGetting Jumping Ahead achievement:Participate in Guard/ Escort Quests as a free officer. Dynasty warriors 8 empires mods

Archived from on 2 February 2019. Retrieved 29 February 2020. Ragan, Jess (13 August 2016).

Hardcore Gaming 101. Archived from on 17 April 2019.

Retrieved 16 November 2019. Ragan, Jess (21 August 2016). Hardcore Gaming 101. Archived from on 7 May 2019. Retrieved 16 November 2019. (36). December 1997.

Retrieved 16 November 2019.External links. at the. at SpectrumComputing.co.uk.

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